Objective
The aim of this event was to empower adults to create STEM-based e-content that supports digital learning with knowledge on robotics, coding, STEM and web tools. Adults from Turkey, Italy, Romania and France online and learned the process of content creation for days under the guidance of the host organization. At the end of the activity, participants consolidated their achievements through assessments. The aim of this activity was to enable adults to make their learning environments more effective and richer.
Target Audience
This event was designed for adults who have already participated in similar events to create new digital content. A total of 16 adults and 4 contact persons participated online, including adults from Turkey, Italy, Romania and France and representatives from partner organizations. The participants created e-content based on the knowledge gained and shared them on the project website. At the end of the activity, the achievements of the project were evaluated and the content created was shared with other adults to increase the impact of the project and facilitate its integration into education programs. An evaluation meeting and activity report was organized to share the progress and results of the project.
Contribution to Project Objective
This activity focused on the digitalization of the project and the creation of innovative e-content. Participating adults designed STEM activities enriched with robotics and coding, supported by web tools and shared them as e-content. They also gained knowledge on integrating the learned knowledge into education and innovative teaching methods. They contributed to educational activities by applying these skills in their institutions.
The outcomes were implemented as three-day adult trainings in the institutions and the successfully completed trainings were included in the training programs of the institutions. The objectives of this activity included digitalizing educational environments, increasing the competencies of adults in web 2.0, developing innovative training programs in STEM, robotics and coding, supporting innovative teaching methods, learning digital content creation skills, increasing the number of staff knowledgeable in digital learning, creating an institutional culture and increasing the self-confidence of adults. This activity aimed to support innovation in education and digitally supported content.