Objective
This event aims to train adults equipped with 21st century skills. The event organized in Italy various topics on digital education and methods. The content of the program consists of the following topics:
Day 1: Information about the Italian education system, digital education seminar, creation of a virtual classroom and online classroom board.
Day 2: Creating concept maps and mind maps, preparing interactive media, using a blog.
Day 3 Quiz and competition organization, vocabulary cloud preparation, creating digital storybooks.
Day 4: Graphic design, animation and comics, augmented reality applications.
Day 5: Use of mobile technologies, adult toolbox and general evaluation at the end of the activity.
Target Audience
This activity aims to teach adults digital learning and web tools supported education and its integration into education. Participants should have basic computer and internet usage skills. A total of 16 adults from 4 different organizations participated in the event, where the participants made applications related to the web tools they researched and shared their experiences. At the end of this event, project achievements were evaluated, reported and shared with other institutions. The preparation process before the event and the details of the activities were shared on the project website.
Contribution to Project Objective
This event aimed to offer adults workshops on digital education and innovative learning. Participants learned about the digital development of education with web tools and increased their skills with innovative methods. They also gained knowledge on how to integrate the learned knowledge into education and gained skills in creating digital content with web tools. These achievements were applied in their institutions and included in their educational activities.
The event was planned as a 5-day adult training, and if the training was successful, it was included in the training programs of the institutions, and innovative methods and digitalization were taken into account in the weekly training plans. With these activities, it is aimed to digitalize educational environments, increase the competencies of adults in the field of web 2.0, support teaching and learning skills with innovative methods, provide digital content creation skills, increase the number of personnel who know digital learning, create an institutional culture and increase the self-confidence of adults.
Expected Outcome
The aim of this activity was to improve cooperation between the community, institutions, adults and individuals and to increase the quality of education by enriching learning environments with ICT tools. By participating in this event, adults enabled the digital transformation of education and learned web tools.
The results of the activity are as follows:
1. Recognizing the importance of digital education and the use of web tools in education in different countries
2. To have knowledge about web tools
3. Classification of web tools according to usage methods
4. Integrating web tools into education
5. Learning innovative methods in education
6. Learning the steps to create a lesson plan supported by digitally supported web tools
7. Ensuring digital transformation in education
8. Raising awareness on the relevant issue
By learning these topics, adults increased their motivation to learn and teach. They also made learning more enjoyable by using web tools to organize educational environments in a more interactive and active way. In this way, individuals became more active and in a better learning environment.